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易讀代碼的藝術(影印版)
該商品所屬分類:計算機/網絡 -> 計算機原理
【市場價】
356-516
【優惠價】
223-323
【介質】 book
【ISBN】9787564134471
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內容介紹



  • 出版社:東南大學
  • ISBN:9787564134471
  • 作者:(美)博斯韋爾//富徹
  • 頁數:190
  • 出版日期:2012-06-01
  • 印刷日期:2012-06-01
  • 包裝:平裝
  • 開本:16開
  • 版次:1
  • 印次:1
  • 字數:250千字
  • 作為程序員,我們經常看到一些充滿Bug、讓我們頭痛不已的丑陋代碼。在過去五年中,《易讀代碼的藝術(影印版)》的作者博斯韋爾(Dustin Boswell)和富徹(Trevor Foucher)分析了許多這樣的“糟糕代碼”(這些代碼有很多是出自於他們自己之手),他們試圖釐清為什麼這些代碼如此糟糕以及如何改進這些代碼。他們得出的結論是:你必須寫出讓他人(這裡也包括你自己)花費*少時間能夠理解的代碼。
  • PREFACE
    CODE SHOULD BE EASY TO UNDERSTAND
    What Makes Code "Better"?
    The Fundamental Theorem of Readability
    Is Smaller Always Better?
    Does Time-TilI-UnderstandinR Conflict with Other Goals?
    The Hard Part
    Part One SURFACE-LEVEL IMPROVEMENTS
    PACKING INFORMATION INTO NAMES
    Choose Specific Words
    Auoid Generic Names Like Imp and retual
    Prefer Concrete Names ouer Abstract Names
    Attachin9 Extra Information to a Name
    How Lon.g Should a Name Be?
    Use Name Formatting to Conuey Meaning
    Summary
    NAMES THAT CAN'T BE MISCONSTRUED
    Example: FilterO
    Example: Clip(text, length)
    Prefer rain and max for (Inclusiue) Limits
    Prefer first and last for Inelusiue RanRes
    Prefer herin and end for.lnclusiue/Exclusiue RanRes
    NaminR Booleans
    MatchinR Expectations of Users
    Example: EualuatinR Multiple Name Candidates
    Summary
    AESTHETICS
    Why Do Aesthetics Matter?
    BearranRe Line Breaks to Be Consistent and Compact
    Use Methods to Clean Up IrreRularity
    Use Column AliRnment When Helpful
    Pick a MeaninRful Order, and Use It Consistently
    OrRanize Declarations into Blocks
    Break Code into "Parafgraphs"
    Personal Style uersus Consistency
    Summary
    KNOWING WHAT TO COMMENT
    What NOT to Comment
    Becordin9 Your Thouyhts
    Put Yourself in the Reader's Shoes
    Final Thoughts--Getting Over Writer's Block
    Summary
    MAKING COMMENTS PRECISE AND COMPACT
    Keep Comments Compact
    Avoid Ambiguous Pronouns
    Polish Sloppy Sentences
    Describe Function Behavior Precisely
    Use Input/Output Examples That Illustrate Corner Cases
    State the Intent of Your Code
    "Named Function Parameter" Comments
    Use Information-Dense Words
    Summary
    Part Two SIMPLIFYING LOOPS AND LOGIC
    MAKING CONTROL FLOW EASY TO READ
    The Order of Arguments in Conditionals
    The Order of if/else Blocks
    The ?: Conditional Expression (a.k.a. "Ternary Operator")
    Avoid dogwhile Loops
    Returning Early from a Function
    The Infamous goto
    Minimize Nesting
    Can You Follow the Flow of Execution?
    Summary
    BREAKING DOWN GIANT EXPRESSIONS
    Explainin9 Variables
    Summary Variables
    Using De Morgan's Laws
    Abusing Short-Circuit Logic
    Example: Wrestling with Complicated Logic
    Breaking Down Giant Statements
    Another Creative Way to Simplify Expressions
    Summary
    VARIABLES AND READABILITY
    Eliminatinfg Variables
    Shrink the Scope of Your Variables
    Prefer Write-Once Variables
    A Final Example
    Summary
    Part Three REORGANIZING YOUR CODE
    EXTRACTING UNRELATED SUBPROBLEMS
    Introductory Example: findClosestLoeationO
    Pure Utility Code
    Other General-Purpose Code
    Create a Lot of General-Purpose Code
    Project-Specific Functionality
    Simplilying an Existing Interface
    Reshaping an Interface to Your Needs
    Taking Things Too Far
    Summary
    ONETASK ATA TIME
    Tasks Can Be Small
    Extracting Values from an Object
    A Larger Example
    Summary
    TURNING THOUGHTS INTO CODE
    Describing Logic Clearly
    Knowing Your Libraries Helps
    Applying This Method to Larger Problems
    Summary
    WRITING LESS CODE
    Don't Bother Implementing That Feature--You Won't Need It
    Question and Break Douan Your Requirements
    Keeping Your Codebase Small
    Be Familiar with the Libraries Around You
    Example: Using Unix Tools Instead of Coding
    Summary
    Part Four SELECTED TOPICS
    TESTING AND READABILITY
    Make Tests Easy to Read and Maintain
    What's Wrong with This Test?
    Making This Test More Readable
    Making Error Messages Readable
    Choosing Good Test Inputs
    Naming Test Functions
    What Was Wrong with That Test?
    Test-Friendly Deuelopment
    Going Too Far
    Summary
    DESIGNING AND IMPLEMENTING A "MINUTE/HOUR COUNTER"
    The Problem
    Defining the Class Interface
    Attempt 1: A Naiue Solution
    Attempt 2: Conueyor Belt Design
    Attempt 3: A Time-Bucketed Design
    Comparing the Three Solutions
    Summary
    FURTHER READING
    INDEX
 
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